Investor overview · Pre-launch

The talent network for sports media.

Every team, school, club and tournament needs someone to shoot the game. Today they find that person in a Facebook group. ShotlistX makes verified sports creators searchable, bookable and available — with their calendar attached.

This is a working product demonstration. ShotlistX has not launched — every creator, job and review in the demo is fictional, and every figure on this page that is not sourced is labelled with where it came from.

The problem

Sports media hiring runs on DMs

Not a technology gap — a coordination gap. Both sides of this market are actively looking for each other and failing to meet.

For the people hiring

Finding someone is a group chat and a prayer

A club director needs a videographer for Saturday. They ask in a Facebook group, get three names, and DM strangers on Instagram. No rates, no availability, no reviews, no contract. If someone falls through on Friday night there is no bench.

For the people shooting

The pipeline is DMs and word of mouth

A sports photographer's next job comes from whoever happened to tag them. They have no way to be found for the sport they actually specialise in, no way to publish availability, and no way to be discovered outside their own metro.

For the market

Entirely off-platform

Sports media hiring is fragmented, seasonal and hyper-local. The money moves through Venmo and handshake invoices. Nobody owns the layer where supply meets demand — because nobody has built one for this vertical.

The solution

One login replaces eight tools

Every one of these exists today as a separate product, a spreadsheet, or nothing at all. ShotlistX is the first to put them in one place for this vertical.

01
Marketplace
Verified, searchable supply
02
Booking
Request, accept, confirm
03
Portfolio
Reels, stills, graphics
04
Scheduling
Live availability calendar
05
Messaging
Quotes and rate cards inline
06
Networking
Creator-to-creator referrals
07
Job board
Post, apply, shortlist
08
Live feed
Work that markets itself

How it works

Four steps, all of them clickable

Each step below opens the working demo. Claims are cheap; a product you can click is not.

Two-sided

Both sides pay

Supply is multi-discipline — one creator shoots, edits and designs — which lets a single profile serve several demand segments.

Who hires

  • Athletes
  • Parents
  • Teams
  • Schools
  • Clubs
  • Tournament operators
  • Sports organizations
  • Recruiting services
  • Brands

Who gets hired

  • Photographers
  • Videographers
  • Drone operators
  • Editors
  • Graphic designers
  • Social media managers
  • Content creators

Market

Sized as a build-up, not a headline

A number you can interrogate is worth more than a big one you can't. Expand any figure to see exactly what it assumes.

$10B+ Illustrative
US sports media services
TAM — annual spend on sports video, photo, editing and design
What's assumed here?

Order-of-magnitude placeholder carried over from the original concept deck. NOT yet sourced — must be replaced with either a citable industry figure or the bottom-up build-up below before this deck is shown externally.

~450K Illustrative
Sports content creators
SAM — US creators shooting or editing sports at any level
What's assumed here?

Derived by assuming roughly 3 active media creators per US high school athletic program plus club, college and pro coverage. Directionally reasonable, not measured.

~100K Illustrative
Sports organizations
SAM — schools, clubs, leagues and tournament operators
What's assumed here?

Approximates ~20K US high schools with athletics plus club, travel and youth league operators. Needs sourcing against NFHS and league registries.

12–18K Modelled
Year-3 reachable subscribers
SOM — paid seats across creator and business tiers
What's assumed here?

Output of the interactive model below at its default assumptions. Moves with every slider — it is a consequence of the inputs, not an independent claim.

Competitive landscape

There is no shortage of ways to hire a sports videographer today — they are just all bad. Any claim of "no competitors" would mean we hadn't looked.

Instagram & Facebook groups
Where hiring happens today

No availability, no verification, no rates, no reviews, no contract. Discovery is whoever posts most.

Word of mouth & referral networks
The incumbent

Trusted but tiny. Caps supply at whoever your existing network already knows, and collapses when they're booked.

Thumbtack, Bark, Upwork
Horizontal marketplaces

Not sport-aware. No concept of a game date, a season, a sideline credential, or a highlight-reel turnaround.

Hudl, SportsEngine
Adjacent sports software

Own team management, film and scheduling — but sell software to organizations. Neither is a talent marketplace with independent creator supply.

Regional photography contracts
Incumbent per-league deals

Locked to one vendor per league. No choice for the buyer, no access for everyone else.

No one operates a sport-specific marketplace where verified creator supply, live availability, booking and payment sit in one place.

Business model

Pure SaaS. No cut of the booking.

Creators keep 100% of their rate. Revenue is subscriptions plus small, high-margin add-ons on an existing subscriber base.

Commitment:

Free

Get discovered. Everything you need to be found and booked.

Free
  • Public profile & portfolio Up to 6 uploads
  • Availability calendar
  • Receive booking requests
  • Appear in search Standard placement
  • Read & reply to messages Notified, but gated
  • Apply to jobs
  • Analytics
  • Post jobs
Primary revenue line

Creator Pro

For working professionals who want a full pipeline.

$29.99 /mo

7-day free trial

  • Everything in Free
  • Unlimited portfolio uploads
  • Full messaging Read, reply, attachments
  • Unlimited job applications
  • Premium search placement
  • Advanced analytics Views, conversion, sources
  • Priority support
  • Post jobs Business tier

Business

For teams, schools, clubs, tournaments and brands who hire.

$49.99 /mo

7-day free trial

  • Full talent directory
  • Unlimited job posts
  • Direct outreach to creators
  • Availability-aware search
  • Applicant management
  • Team accounts 3 seats included
  • Organization analytics
  • Priority support

Expansion revenue

Add-ons sold to people who already pay. Near-zero marginal cost, and they raise ARPU without raising the subscription price.

Profile Boost
7 days
$9.99
Job Boost
7 days
$9.99
Feed Boost — Photo or Graphic
7 days
$2.99
Feed Boost — Video
7 days
$4.99
Priority Message
7 days
$0.99
Referral
20% off their first month
$29.99

The tradeoff we're accepting

With no take rate, ShotlistX has no direct economic stake in payments staying on-platform — so "let's just Venmo it" is the primary revenue leak. Payment share has to be earned through escrow, contracts and dispute protection rather than mandated by a fee. That is a deliberate choice in favour of creator trust and a clean recurring-revenue story, and it is the first thing worth pressure-testing.

Unit economics

Move the assumptions yourself

Every input below is an assumption, not a projection. Rather than defend one set of numbers, here is the model — find the conversion rate you'd need to believe.

Assumptions

12,000

Supply side signs up free. This is total registered creators, not paying ones.

12%

Share of registered creators on Creator Pro. Freemium marketplaces typically land between 2% and 15%; 12% assumes the message gate converts well.

3,000

Schools, clubs, tournament operators and brands with an account.

28%

Higher than the creator side: an org only creates an account when it has a job to fill, so intent is stronger.

25%

Share of paying subscribers buying at least one boost in a given month, at a blended ~$8 per purchase.

Annual recurring revenue
$1.08M
MRR
$90K
Blended ARPU
$39.36
Paying creators
1,440
Paying orgs
840
Revenue mix
Subscriptions $85K Add-ons $5K

Outputs are arithmetic on the inputs to the left — no growth curve, no churn model, no seasonality. It answers "what does this look like at scale X", not "when do we get there".

~88% Modelled
Gross margin
SaaS-like: hosting, media storage, support
What's assumed here?

Assumes video storage and egress are the dominant COGS line, mitigated by upload caps on the free tier.

$45 Illustrative
Blended CAC
Weighted across both sides
What's assumed here?

Assumes supply is acquired largely organically through creator referrals and feed distribution, with paid spend concentrated on the org side. Unvalidated — no spend has occurred.

~1.5 mo Modelled
CAC payback
At blended ARPU
What's assumed here?

Derived from the CAC and ARPU assumptions above. Inherits their uncertainty.

~7:1 Illustrative
LTV : CAC
At 14-month average retention
What's assumed here?

Retention is the single least-supported assumption in this model — the product has never been in market, so there is no churn data of any kind.

Traction

Pre-launch

ShotlistX has not launched. There are no users, no revenue and no signed customers. This site is a working product demonstration, and every profile, job and review in it is fictional. The roadmap below is a plan, not a forecast.

Now
Product demo
  • Working end-to-end demo of discovery, availability, booking and messaging
  • Data model covering seven creator disciplines and multi-discipline profiles
  • Business model defined: pure SaaS, no take rate on bookings
Next
0–6 months
  • Seed a single metro end-to-end rather than spreading thin
  • Target: 100 verified creators and 25 paying organizations in that metro
  • Real payments, contracts and dispute handling
  • Validate the message gate as the primary conversion lever
Later
6–18 months
  • Multi-metro expansion along tournament and league corridors
  • Team accounts and organization management
  • Calendar integrations — Google, then Apple, then Outlook
  • Native mobile for on-site capture and same-day delivery
Optionality
Not in the model
  • AI creator recommendations and job matching
  • AI editing assistant
  • Sponsored brand and equipment partnerships
  • Saved creator lists and rosters

The ask

Raise

[TBD] Founder input required
Engineering
[TBD — founder input]
Supply acquisition
[TBD — founder input]
Go-to-market
[TBD — founder input]

Milestones this buys

  • [TBD — founder input]
  • [TBD — founder input]
  • [TBD — founder input]

Raise amount, allocation and milestones are set by the founder and are intentionally left blank in this demo rather than filled with placeholder figures that could be mistaken for real targets.

Appendix

Every unsourced figure on this page

Collected in one place so nothing on this deck has to be taken on trust.

01
US sports media services
$10B+
illustrative

Order-of-magnitude placeholder carried over from the original concept deck. NOT yet sourced — must be replaced with either a citable industry figure or the bottom-up build-up below before this deck is shown externally.

02
Sports content creators
~450K
illustrative

Derived by assuming roughly 3 active media creators per US high school athletic program plus club, college and pro coverage. Directionally reasonable, not measured.

03
Sports organizations
~100K
illustrative

Approximates ~20K US high schools with athletics plus club, travel and youth league operators. Needs sourcing against NFHS and league registries.

04
Year-3 reachable subscribers
12–18K
modelled

Output of the interactive model below at its default assumptions. Moves with every slider — it is a consequence of the inputs, not an independent claim.

05
Gross margin
~88%
modelled

Assumes video storage and egress are the dominant COGS line, mitigated by upload caps on the free tier.

06
Blended CAC
$45
illustrative

Assumes supply is acquired largely organically through creator referrals and feed distribution, with paid spend concentrated on the org side. Unvalidated — no spend has occurred.

07
CAC payback
~1.5 mo
modelled

Derived from the CAC and ARPU assumptions above. Inherits their uncertainty.

08
LTV : CAC
~7:1
illustrative

Retention is the single least-supported assumption in this model — the product has never been in market, so there is no churn data of any kind.

Open questions we'd rather raise ourselves

Free tier shape

Currently modelled as a 7-day full trial that falls back to a gated basic profile. The alternative — trial-only, no permanent free tier — trades marketplace liquidity for faster conversion. Business decision, not yet made.

Payment share without a take rate

With no transaction fee, the platform has no direct economic stake in payments staying on-platform. Payment share has to be earned through escrow, contracts and dispute protection rather than mandated.

Market sizing

The TAM figure is inherited from the original concept deck and is not yet sourced. It needs either a citable industry report or a defensible bottom-up build-up before external use.

Demo — all profiles, jobs and reviews are fictional