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Sports

Game film, highlight reels and recruiting video

Youth, high-school, club and college programs. Seasonal, weekend-heavy and deadline-driven — Friday night has to be back by Monday.

per event
Priced How work is billed here
8
Creators Verified and available
15
Open jobs Hiring right now
6
Buyers Organisations hiring

In this market

Who hires, and what they buy

Who hires

  • Teams
  • Schools
  • Clubs
  • Tournament operators
  • Parents
  • Athletes

What gets delivered

  • Game video
  • Highlight reel
  • Recruiting film
  • Action stills

Talent

Creators working this market

Every profile carries a live calendar, verified credentials, and either a published rate or an honest 'ask me'.

Hiring now

Open jobs in sports

Services

What creators sell here

Post-production offerings appear in every market — that is the part of the supply base which genuinely travels.

Single game — video

Full game capture with sideline coverage.

Typically 3 days

Single game — photo

Action stills, edited gallery delivery.

Typically 2 days

Season retainer

Every home game plus playoffs.

Typically 3 days

Recruiting film

D1-format prospect film with overlays.

Typically 7 days

Tournament package

Multi-day event, multi-court coverage.

Typically 4 days

Team portraits

Roster headshots and team composite.

Typically 5 days

Same-day sizzle

Cut and delivered before the event closes.

Typically 1 day

Highlight reel

Cut from provided or captured footage.

Typically 5 days

Works in every market

Aerial coverage

Aerials and facility survey, FAA Part 107.

Typically 3 days

Works in every market

Social clip package

Vertical cutdowns for social.

Typically 1 day

Works in every market

Channel management

Ongoing posting, captions and community.

Works in every market

Graphics package

Gameday, session and score graphics.

Typically 4 days

Motion graphics

Broadcast opens, lower thirds, transitions.

Typically 8 days

Works in every market

Brand identity

Marks, concepts and style guide.

Typically 14 days

Works in every market

Live stream production

Streamed broadcast with graphics.

Typically 1 day

Documentary feature

Long-form athlete, artist or program feature.

Typically 21 days

Colour grade

Grade and finish on supplied footage.

Typically 3 days

Works in every market

Thumbnails & banners

YouTube and social art.

Typically 2 days

Works in every market

Behind-the-scenes

Locker room, backstage, travel and training days.

Typically 2 days

Works in every market

Rights & compliance

What changes in sports

The booking flow is identical in every market. The rights are not — which is the actual reason this is a vertical product and not a generic freelance board.

Default licence

Copyright
Creator retains
Term
12 months
Territory
national
Exclusivity
Non-exclusive
Media included
Organic socialWebPrintInternal
Copyright buyout
Available, priced separately

Programs typically need a season of use across their own channels and recruiting materials. Broadcast and paid media are quoted separately.

Releases required

  • minor Required

    Most subjects are under 18. A parent or guardian signature is required before a minor appears in anything published, and consent to publish is separate from consent to capture.

  • model Required

    Adult athletes, coaches and staff appearing as identifiable subjects.

  • venue Situational

    Some school districts and private facilities require facility permission in writing.

Credentials & cover

  • SafeSport trained
  • Background check
  • League or school media credential
  • General liability — $1M–$2M typical
  • Equipment cover

Minors and parental consent

The amended COPPA Rule reached full compliance in April 2026. It expands what counts as personal information, requires separate parental consent before disclosure to a third party, imposes retention limits, and requires a written security programme. A child's image and voice are in scope.

SafeSport MAAPP

Photography and recording are prohibited in locker rooms and changing areas, with a narrow exception requiring both parental consent and organisational approval. One-to-one adult–minor contact is restricted, which affects how a creator may message a young athlete.

Demo — all profiles, jobs and reviews are fictional